CyberEnJeux_bilan_experimentationSince April 2019, ANSSI and the Ministry of National Education, Youth and Sports (MENJS) have joined forces with the common goal of working to develop student training in cybersecurity – as a field learning – beyond their awareness of digital risk and best practices in this area (find out more).

By allowing young people to train in cybersecurity, the ANSSI and the MENJS also wish to allow the emergence of vocations for the field, in particular among young girls, who are less likely to choose cyber careers.
Designed by ANSSI's Public Innovation Laboratory and 110bis, CyberEnJeux is a kit intended for teachers wishing to train middle school (cycle 4) and high school students in cybersecurity by supporting them in the design of serious games on this theme. Within the framework of CyberEnJeux, the creation of games by the students themselves is therefore a means of learning and not an objective in itself.

To this end, the CyberEnJeux kit includes:
– practical information to guide teachers in designing an educational sequence for creating serious games with pupils;
– 14 thematic sheets dedicated to different issues of